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Article
Publication date: 7 June 2013

Lynne Hall, Susan Jane Jones, Ruth Aylett, Marc Hall, Sarah Tazzyman, Ana Paiva and Lynne Humphries

This paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults.

Abstract

Purpose

This paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults.

Design/methodology/approach

In this paper, the authors detail a unobtrusive, embedded evaluation approach that occurs within the game context, adding value and entertainment to the player experience whilst accumulating useful data for the development team.

Findings

The key result from this study was that during the “seamless evaluation” approach, users were unaware that they had been participating in an evaluation, with instruments enhancing rather than detracting from the in‐role game experience.

Practical implications

This approach, seamless evaluation, was devised in response to player expectations, perspectives and requirements, recognising that in the evaluation of games the whole process of interaction including its evaluation must be enjoyable and fun for the user.

Originality/value

Through using seamless evaluation, the authors created an evaluation completely embedded within the “magic circle” of an in‐game experience that added value to the user experience whilst also yielding relevant results for the development team.

Details

Interactive Technology and Smart Education, vol. 10 no. 2
Type: Research Article
ISSN: 1741-5659

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